2023 CrossFit Games Season Updates

2023 CrossFit Games Season Updates

As we look forward to the new year, many of us may be thinking about end-of-year festivities and fun gatherings that bring people together. And we want to give you one more exciting thing to talk about as you meet up with your friends from the gym to ring in 2023: how you’re going to plan your training schedule and set your goals for the 2023 NOBULL CrossFit Games season. We’re releasing the season details earlier this year so you can plan with confidence and put your best foot forward in the year ahead.

By participating in the Games season, training hard and accepting the challenge, we show what’s magic about our global community. We share CrossFit with more people who hear, watch, and experience what this community is doing — from the first-place finisher to the last — and every year that leads to new people joining this awesome community. 

The magic of CrossFit is never more fully on display than in CrossFit gyms during the Open, when hundreds of thousands of people surprise themselves and each other with what they’re able to accomplish as a result of their training. This is the magic that not only fuels a whole year of training and continued growth but can transform lives. During the Open, CrossFit affiliates everywhere celebrate hard workers and challenge chasers, some of whom will make it all the way to the CrossFit Games.

We can’t wait, and in 2023, we’re taking steps to improve the CrossFit Games season. If you shared your feedback on the 2022 season with us, thank you; it led to some important changes that we think will strengthen the Sport of Fitness in 2023 and the years ahead. 

Those changes, along with other important details and dates, are outlined below. We’ll share more information over the next few months. Check back for additional updates.

The Flow of the Season

Everyone’s competition season will start with the worldwide Open. From there, the competition season for the individuals, teams, and age-group athletes will follow the same format, progressing through Quarterfinals, Semifinals, and finally, for a select few, the CrossFit Games. Stay tuned for additional news about the adaptive competition season in 2023 and beyond.
 

2022 CrossFit Games

Photo by Meg Ellery

Big-Picture Updates

New Competition Map: Athletes will compete in regions based on their country of citizenship, starting with the Open and carrying on through the Quarterfinals and Semifinals. The most notable change to the map for individual and team athletes is the division of North America into two competition regions. This eliminates the need for a seeding process during Semifinals. As soon as you register for 2023, you will know your competition road map from the Open to your designated Semifinal.
 

2023 Season Map

Standardized Programming: CrossFit will standardize and program all tests for the entire season, including all of 2023’s Semifinal tests.

Advancing From the Semifinals to the Games: There will be a baseline number of Games-qualifying spots for each Semifinal. In lieu of the Last-Chance Qualifier, the final Games-qualifying spots will be allocated from the Semifinals according to a ranking system. More details coming soon.

Team Eligibility: All team athletes will be required to individually perform the Open tests from their affiliate. After the Open, teams will then select six athletes (four competing members and two alternates) who will compete in the Quarterfinals, Semifinals, and Finals together. That six-person team is locked for the season.

Updates to the Adaptive Competition: There will be new eligibility requirements to compete in the adaptive competition. More information will be shared soon.  
 

2022 CrossFit Games

Photo by Johany Jutras

Key Updates by Competition Stage 

Here is a breakdown of key updates for each stage of competition. 

The Open

  • The CrossFit Open will take place over three weeks, from Feb. 16 – March 6. 
  • Athletes must complete the Open workouts at an affiliate (and have scores validated by the affiliate manager) or submit a video. Now that pandemic restrictions are no longer in place in most areas around the world, we are inviting athletes to return to affiliates to complete their workouts. Registered judges will no longer be able to validate scores in place of affiliate managers.
  • Adaptive athletes will have the option to scale Open workouts, modifying the workout based on their ability. 
     

CrossFit Ballito

CrossFit Ballito | Photo by Mark McDermot

Quarterfinals 

  • 10{b7c9e2c88beb1a84f22d94ab877a147f4adc4b3519717f3f957a0f34e16918d1} of individuals and athletes in each age group and 25{b7c9e2c88beb1a84f22d94ab877a147f4adc4b3519717f3f957a0f34e16918d1} of teams will advance from the Open to the Quarterfinals. 
  • This year, the Team Quarterfinal and Age-Group Quarterfinal will be held during the same week. Each competition will have two 24-hour score submission windows instead of three. Teams will compete Wednesday through Friday, and age-group athletes will compete Friday through Sunday. 
  • Athletes are welcome to compete in any Quarterfinal they have qualified for and may compete in multiple Quarterfinal competitions. For example, athletes who qualify for both the Age-Group and Individual Quarterfinals may compete in both. 

Important dates:

  • Individual Quarterfinal: March 16 – 19 ONLINE
  • Team Quarterfinal: March 29 – 31 ONLINE
  • Age-Group Quarterfinal: March 31 – April 2 ONLINE

2022 Quarterfinals

Photo by @sierra_prime

Semifinals 

  • The top 30 in each age group from Quarterfinals advance to the online Semifinals. 
  • The top individual athletes and teams will advance to one of seven in-person Semifinals around the world. 
     

Region # of Individuals Advancing # of Teams Advancing
North America East 60 men/women 40 teams
North America West 60 men/women 40 teams
Europe 60 men/women 40 teams
Asia 30 men/women 20 teams
Africa 30 men/women 20 teams
Oceania 30 men/women 20 teams
South America 30 men/women 20 teams

Sixty men, 60 women, and 40 teams will be invited to compete at North America East, North America West, and the Europe Semifinal. Thirty men, 30 women, and 20 teams will be invited to compete at each of the Semifinals in Africa, Asia, Oceania, and South America. 

There will no longer be a seeding process for Semifinals. Instead, athletes will know when they register for the Open which Semifinal competition they may qualify for should they reach that stage.

  • CrossFit will standardize and program all tests for Semifinals. 
  • CrossFit will operate all the Semifinals in the U.S. (2) and Europe (1).
  • CrossFit will partner with organizers to operate the Semifinals in Africa, Asia, Oceania, and South America. 
  • Individual athletes and teams from the same affiliate will compete at the same Semifinal.
  • Each Semifinal competition will receive a minimum designated number of Games-qualifying spots. 
  • Additional spots for the CrossFit Games Finals will then be allocated from the seven Semifinals according to their respective strength of field. 
  • There will not be an additional online Last-Chance Qualifier stage of competition. 
  • With a minimum number of Games-qualifying spots guaranteed at each Semifinal, the total number of athletes invited to the CrossFit Games will stay at 40, the same as last year. 

Important dates:

  • Age-Group Semifinal: April 28 – 30 ONLINE
  • Individual and Team Semifinals: May 18 – June 4 (3 weeks) IN PERSON

Marquan Jones

Marquan Jones at the 2021 Mid-Atlantic CrossFit Challenge | Photo by @flsportsguy

The CrossFit Games 

  • The CrossFit Games will use a six-day format from Tuesday, Aug. 1, through Sunday, Aug. 6. 
  • The total number of Games spots will be the same as before.
     

2022 CrossFit Games

Photo by Johany Jutras

What’s Coming up Next

Stay tuned to Games.CrossFit.com for more updates on the 2023 season, including the release of the Rulebook in mid-November, the beginning of Open registration, info about worldwide rankings, and news on updated eligibility requirements for competing in the adaptive divisions.

Check out 2023 season updates for the adaptive division HERE.

Motorsport Games announces content update for rFactor 2

Motorsport Games announces content update for rFactor 2

MIAMI, FL – NOVEMBER 7, 2022 – Motorsport Games Inc. (NASDAQ: MSGM) (“Motorsport Games”), a leading racing game developer, publisher, and esports ecosystem provider of official motorsport racing series throughout the world, announced today a content update to rFactor 2, one of the most authentic sim racing platforms available to racers around the world. 

This quarter’s content update contains new cars for users to experience behind the wheel. Following the partnership between the British Touring Car Championship (BTCC), Motorsport Games, and Studio 397, a fifth real-world car will be part of the roster – the BMW 330i M Sport NGTC BTCC (trailer here). The rear-wheel drive car – developed by West Surrey Racing – marks the manufacturer’s official entry into the BTCC. Further, the Vanwall Vandervell LMH (trailer here) will be added, built to Le Mans Hypercar specifications, and created with data derived from the real car and the same engineering team. 

New tracks will be added to the platform as well, all of which marks the first time any of them have been laser (LIDAR) scanned into a commercially available product. British circuits Thruxton (Hampshire) and Croft (North Yorkshire) have been laser-scanned into rFactor 2 alongside the ExCeL London Circuit, featuring an innovative indoor/outdoor layout. Adding to the British circuits, the Bahrain International Circuit will make its debut in rFactor 2 and will feature a full day/night cycle and four distinct track layouts. More information about each track can be found here: 

  • Thruxton – The fastest circuit in the United Kingdom, home to the daunting Church Corner. Founded in 1968, it is used by leading real-world national motorsport championships. This year, the BTCC visited the circuit twice, and it will return in 2023, on June 3rd and 4th. It first held a round at the venue 43 years ago. The trailer is found here: https://youtu.be/-AV4IpCGx44
  • Croft Circuit – The only permanent national-level circuit in the Northeast of England. It is known for its mix of high-speed curves and a tight final sector, culminating in one of the slowest corners in UK motorsport – in direct contrast to Thruxton. The trailer is found here: https://youtu.be/hPMVA0lmooA
  • ExCeL London Circuit – First created and used by Formula E in 2021, the world-first venue in London mixes tight hairpins and narrow confines within an indoor section. It debuted virtually during the Formula E: Accelerate esports competition in July 2022, won by Frede Rasmussen. The trailer is found here: https://www.youtube.com/watch?v=Jv2zrOCOXFE
  • Bahrain International Circuit – The venue used for series such as Formula 1 and the FIA World Endurance Series made its rFactor 2 debuts within the opening 2022-23 Le Mans Virtual Series round in September 2022, won by Floyd Vanwall-Burst (LMP) and Oracle Red Bull Racing (GTE). Four layouts are included: Grand Prix, Endurance, Outer, and Paddock. The trailer is found here: https://youtu.be/hvOFlUO5YpY

“As rFactor 2 continues to expand and define what top simulation platforms should look like, we are excited for our fans to get behind the wheel and race with new cars and on new tracks with this update,” said Zach Griffin, Director of Technology at Motorsport Games. “Through our partnership with the BTCC and by being the official esports partner of Formula E, as well as rFactor 2 being the official simulation platform of Formula E, we are able to bring to life the elements of real-world racing into the simulation and provide an authentic experience for all. The new laser-scanned tracks, the first time they have been implemented into a product to this scale, also marks a new chapter for sim racing, and we are proud to be at the forefront of this innovation.”

Several quality-of-life updates to rFactor 2 will be launching today as well, including:

  • Thoroughly revised AI performance (smoother and more naturalistic) 
  • Track limit system updates  
  • Increased virtual reality (VR) exposure  
  • User interface tweaks (increased navigation speed)  
  • Increased package installation speed  
  • Headlight pulse option

The new content and changes follow the addition of a native in-game store, which removed the need to exit the platform, showcasing bundle offers and previously purchased content which was implemented in October 2022. 

Fans have already gotten a taste of the latest BTCC content to be added at the four race activations this year (Snetterton, Thruxton, Silverstone National, and Brands Hatch GP). The latest car and track additions to rFactor 2 bring the totals to six layouts and five car types, respectively, from the BTCC represented in the simulation, including the two Brands Hatch layouts.

The pricing breakdown for the newly released content is as follows:

  • Q4 pack: approximate price = €27.99 (31.5{b7c9e2c88beb1a84f22d94ab877a147f4adc4b3519717f3f957a0f34e16918d1} Off)
    • Includes: BMW 330i M Sport BTCC, Vanwall Vandervell LMH, Bahrain International Circuit, Croft Circuit, Thruxton Circuit, ExCeL London Circuit 
  • British Track Pack: approximate price = €19.99 (37.5{b7c9e2c88beb1a84f22d94ab877a147f4adc4b3519717f3f957a0f34e16918d1} off)
    • Croft Circuit, Brands Hatch, Donington Park, Thruxton Circuit
  • Individual Items
    • Vanwall Vandervell LMH – €4.99
    • BMW 330i M Sport BTCC – €4.99
    • Vauxhall Astra BTCC – €4.99
    • Croft Circuit – €6.99
    • Thruxton Circuit – €6.99
    • ExCeL London Circuit – €7.99
    • Bahrain International Circuit – €8.99

About Motorsport Games: 

Motorsport Games, a Motorsport Network company, is a leading racing game developer, publisher and esports ecosystem provider of official motorsport racing series throughout the world. Combining innovative and engaging video games with exciting esports competitions and content for racing fans and gamers, Motorsport Games strives to make the joy of racing accessible to everyone. The Company is the officially licensed video game developer and publisher for iconic motorsport racing series across PC, PlayStation, Xbox, Nintendo Switch and mobile, including NASCAR, INDYCAR, 24 Hours of Le Mans and the British Touring Car Championship (“BTCC”), as well as the industry leading rFactor 2 and KartKraft simulations. rFactor 2 also serves as the official sim racing platform of Formula E, while also powering F1 Arcade through a partnership with Kindred Concepts. Motorsport Games is an award-winning esports partner of choice for 24 Hours of Le Mans, Formula E, BTCC, the FIA World Rallycross Championship and the eNASCAR Heat Pro League, among others. Motorsport Games is building a virtual racing ecosystem where each product drives excitement, every esports event is an adventure and every story inspires.

Forward-Looking Statements:

Certain statements in this press release which are not historical facts are forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and are provided pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Any statements in this press release that are not statements of historical fact may be deemed forward-looking statements. Words such as “continue,” “will,” “may,” “could,” “should,” “expect,” “expected,” “plans,” “intend,” “anticipate,” “believe,” “estimate,” “predict,” “potential,” and similar expressions are intended to identify such forward-looking statements. These forward-looking statements include, but are not limited to, statements concerning the expected benefits of the content updates to rFactor 2, related products and features and the positive attributes of the platform, such as the Company’s belief that rFactor 2 is one of the most authentic sim racing platforms available to racers around the world. All forward-looking statements involve significant risks and uncertainties that could cause actual results to differ materially from those expressed or implied in the forward-looking statements, many of which are generally outside the control of Motorsport Games and are difficult to predict. Examples of such risks and uncertainties include, without limitation: difficulties, delays in or unanticipated events that may impact the timing and expected benefits of the rFactor 2 updates and/or related products and features, such as due to unexpected release delays. Factors other than those referred to above could also cause Motorsport Games’ results to differ materially from expected results. Additional factors that could cause actual results to differ materially from those expressed or implied in the forward-looking statements can be found in Motorsport Games’ filings with the Securities and Exchange Commission (the “SEC”), including its Annual Report on Form 10-K for the fiscal year ended December 31, 2021, its Quarterly Reports on Form 10-Q filed with the SEC during 2022, as well as in its subsequent filings with the SEC. Motorsport Games anticipates that subsequent events and developments may cause its plans, intentions and expectations to change. Motorsport Games assumes no obligation, and it specifically disclaims any intention or obligation, to update any forward-looking statements, whether as a result of new information, future events or otherwise, except as expressly required by law. Forward-looking statements speak only as of the date they are made and should not be relied upon as representing Motorsport Games’ plans and expectations as of any subsequent date. Additionally, the business and financial materials and any other statement or disclosure on, or made available through, Motorsport Games’ website or other websites referenced or linked to this press release shall not be incorporated by reference into this press release.

Website and Social Media Disclosure: 

Investors and others should note that we announce material financial information to our investors using our investor relations website (ir.motorsportgames.com), SEC filings, press releases, public conference calls and webcasts. We use these channels, as well as social media and blogs, to communicate with our investors and the public about our company and our products. It is possible that the information we post on our websites, social media and blogs could be deemed to be material information. Therefore, we encourage investors, the media and others interested in our company to review the information we post on the websites, social media channels and blogs, including the following (which list we will update from time to time on our investor relations website): 

The contents of these websites and social media channels are not part of, nor will they be incorporated by reference into, this press release. 

Press:  

ASTRSK PR 

motorsportgames@astrskpr.com